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Troll Warbanner

(image)

Wizards have gleaned much experience from the world around them. More devoted to their tribe and arts, they are able to conjure a myriad of artifacts into their bare palms, using their memories and imagination solely. People say that their curse will always find its mark. Rumours even tell of them protecting their allies in a mystical aura, weakening the foe's attacks.

Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village. This unit has magical attacks, which always have a high chance of hitting an opponent. Adjacent units of the same allegiance have their resistances increased by the sole presence of this unit.

Information

Advances from: Troll Shaman
Advances to:
Cost: 58
HP: 64
Movement: 5
XP: 150
Level: 3
Alignment: chaotic
IDTroll Warbanner
Abilities: regenerates, shields

Attacks (damage - count)

(image)banner
melee
11 - 2
impact
(image)flame blast
ranged
11 - 3
fire
magical
(image)chill sphere
ranged
9 - 3
cold
magical

Resistances

(icon) blade20% (icon) pierce10%
(icon) impact0% (icon) fire30%
(icon) cold20% (icon) arcane-10%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave140%
(icon) Coastal Reef230%
(icon) Deep Water-0%
(icon) Flat130%
(icon) Forest240%
(icon) Frozen220%
(icon) Hills150%
(icon) Mountains260%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp220%
(icon) Unwalkable-0%
(icon) Village140%